Model made in Autodesk Maya 2015 as final work for the Maya Modeling course of Axis.
I didn't have the BMW M3 E46 GTR blueprints, so I had to start from the modeling of a standard E46 and add the E46 GTR's rear an front bumper, skirts, exhausts, spoiler and hood details based on internet references and game screenshots.
Some parts such as the tires, brakes discs and brakes were developed based on internet references. The renders were made with Keyshot.
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